Quad vertex mesh models and 3D volumetric clouds. Tower Model is 'skinned' in cubes placed by a parametricly controlled physics en…
Quad vertex mesh models and terrain. Modeled and rendered in Carrara. Camouflage texture on Traxx is proceduraly generated.
Quad vertex mesh models and terrain. Modeled and rendered in Carrara. Post in PhotoShop for 'vapor trails'.
Final rendering, complete with micro-displacement mapping and fully textured.
Smoothed version of quad mesh model, and test rendered in Carrara using an HDRI lighting setup with AO (ambient occlusion).
Completion of a set of basic non-smoothed meshes in the modeling stage, using only quad faces. Rendered in Carrara with a simple w…
Original vertex mesh model, buildings, props and terrain - created and rendered in Carrara using a custom 'Mars' HDRI light probe.
Original vertex mesh model - created and rendered in Carrara.
A screenshot of a 3D female figure in Modo 601. This is a 3D high polygon 'Quad' model undergoing setup for bones, figure morphs,…